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twoBytes. Ein spielerischer Einstieg in die Programmierlogik und deren Begrifflichkeiten
twoBytes. Ein spielerischer Einstieg in die Programmierlogik und deren Begrifflichkeiten
Abschlussarbeit, Theorie

twoBytes. Ein spielerischer Einstieg in die Programmierlogik und deren Begrifflichkeiten

2015
MediumPrint, Broschüre; PDF
DimensionsFormat: 19 × 25 cm, 76 Seiten
Titles
StudienarbeitMaster of Arts in Design ; Field of Excellence Interaction
DescriptiontwoBytes – A playful introduction to programming logic and basic concepts
How can primary school pupils be inspired through ITC lessons to better succeed in a digital future?
Primary schools tend to cover information technology merely by teaching pupils to use consumer programs such as Word or Excel. However, even simple programming logic and vocabulary, or the basics of systems theory, are not covered – although they form the basis for all applications and are essential skills for navigating the digital future.For my Master’s project, I have designed a board game that teaches primary school pupils simple programming, as well as the basics of computer vocabulary and the concepts of Bits and Bytes. The game aims to encourage ¬children’s interest in computers, and to lay the foundation for later learning.





















Object numberBBI-2015-C24-001
DepartmentArchiv ZHdK
Exhibitions
Credit LineZürcher Hochschule der Künste / Archiv
Categories
  • Media Design