Abschlussarbeit, Theorie
Nature in Games
2021
Creator
Emma McMillin
Department
ZHdK, Vertiefung Game Design, Zürich, CH
(gegründet 2005)
MediumPrint, Broschüre; PDF (EN)
DimensionsFormat: 29.7 × 21 cm, 107 Seiten
TitlesUntertitelBreaking Biases and Incorporating Green Nudges into Games
StudienarbeitMaster of Arts ZFH in Design mit Vertiefung in Game Design
DescriptionAbstract: "This thesis will be exploring how Western ideologies are evident in therepresentation of nature in games and how these have contributed to the development of environmental biases. This work will examine how games fit into the three most prominent and enduring nature-culture themes: Arcadian, wilderness, and resource. It will identify the harmful postcolonial western ideologies and materialistic goals that games and game genres reinforce and describe some games, mechanics, and mods that contend with these environmental stereotypes and strive to place the environment in a more critical role in the game sphere. Finally, this thesis will propose workshop guidelines for creatives to question and assess their own biases in game development to design sustainably focused games."
Object numberBBI-2021-C15-001
DepartmentArchiv ZHdK
Credit LineZürcher Hochschule der Künste, ZHdK / Archiv
Categories
- Design