Abschlussarbeit, Theorie
Public Screen Multiplayer Games
2015
Urheberschaft
Philipp Küderli
Bereich
ZHdK, MA Design, Zürich, CH
Print, Broschüre; PDF
Format: 29.7 × 21 cm, 49 Seiten
Weitere TitelStudienarbeitMaster of Arts in Design ; Field of Excellence Game Design
BeschreibungWhich design decisions meet the challenges posed by the development of video games for public screens?Smartphones have brought video games for everyone into public space. Although the Internet or Bluetooth enable multiplayer games, most participants using these interfaces remain focused on their own devices. Thus games appear separated from their surroundings. “Public Screen Multiplayer Video Games” (PSMPGs) bring games into the public sphere by visualising them on big screens. Players control their avatars via smartphone, which serves only as input device. Continuously running games are open to any and all players. The special characteristics of these games imply challenges for the design process, and these are considered in this work.
ArchivnummerBBI-2015-C05-001
SammlungArchiv ZHdK
Vertreten in AusstellungenEigentümerinZürcher Hochschule der Künste / Archiv
Kategorien
- Archiv (Studienarbeiten)/Mediendesign